

Early in the game, this unit of four - who Listo likens to Rick Grimes and his group - meets someone who invites them into their camp. The backstory of the game has players taking on the role of one member of a group of four survivors in the post-apocalyptic world. So he OK-ed the idea and the Overkill team started working on their own script. Kirkman had already seen tremendous success through the deal with Telltale for its narratively-driven games based on the comic and he was open to a new take on the franchise driven by action. Kirkman, a big fan of video games, knew that the right sort of title could work with the brand. We wanted to take “The Walking Dead,” take everything we learned from “Payday” creating a co-op shooter and make a new game.”
#Overkill walking dead license#
“We came up with this idea and he wanted to do license gaming correctly. “We had a great meeting,” Almir Listo, Overkill Software’s global brand director, told Variety. The team had just launched “Payday 2” with the promise of long-term, continued support, when they managed to finagle a meeting with “The Walking Dead” creator Robert Kirkman and his multimedia company Skybound. “Overkill’s The Walking Dead” was first announced back in 2014 with a high-touch cinematic teaser trailer that seemed to promise a narratively driven, zombie-packed shooter.

But before we could take them on directly and make a go at swiping that bit of gear, we had to survive the trip to their camp.
